Computing
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world.
Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. Pupils are taught, at an age-appropriate level, the principles of information and computation and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. It also links with our Relationships and Health curriculum, ensuring our pupils learn how to keep themselves safe online and also how to be a global digital citizen, being respectful in all of their online interactions.
Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. An overarching aim of computing is to ensure that pupils are responsible, competent, confident and creative users of information and communication technology.
The knowledge and skills developed in our computing lessons equip pupils for the outside world beyond our school. The computing curriculum is ambitious and fosters our core values. This gives our pupils the building blocks that enable them to pursue a wide range of interests and vocations in the next stage of their lives.